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Game Design Patterns

Staffan Björk ; Sus Lundgren (Institutionen för data- och informationsteknik, Datavetenskap, Interaction Design Collegium (Chalmers)) ; Jussi Holopainen
Proceedings of Level Up - 1st International Digital Games Research Conference 2003, Utrecht, the Netherlands (2003)
[Konferensbidrag, övrigt]

We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play. The model consists of a structural framework to describe the components of games, and patterns of interaction that describes how components are used by players (or a computer) to affect various aspects of the game play. Focusing on the patterns and identified methods for using them, we describe the development of the model and how we are currently working to enlarge and validate the collection of patterns.

Nyckelord: Game Design, Patterns, Taxonomies, Game Models



Denna post skapades 2006-09-25. Senast ändrad 2013-08-12.
CPL Pubid: 9284

 

Institutioner (Chalmers)

Institutionen för data- och informationsteknik, datavetenskap (GU) (GU)
Institutionen för data- och informationsteknik, Datavetenskap, Interaction Design Collegium (Chalmers) (2005-2007)

Ämnesområden

Pedagogik

Chalmers infrastruktur