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Forces, Clashes and Remnants: a Model for Event-Driven Iterative Multidisciplinary Game Design

Sus Lundgren (Institutionen för data- och informationsteknik, Datavetenskap, Interaction Design Collegium (Chalmers)) ; Staffan Björk
Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005) (2005)
[Konferensbidrag, refereegranskat]

In this paper we present a model that describes how design disciplines interact with each other in multidisciplinary game design. We base this model on experience from the design of a computeraugmented card game, myTHeme. Our purpose is to show how hardware, software and game rules interact with and affect each other during the design process of games that are computer augmented. The model revolves around a fl exible core of design requirements, suitable for multidisciplinary design projects. This model is an adaptation of the classic iterative design model, helping to explain clashes between design areas and aid focus shifting from one design discipline to another.

Nyckelord: Multidisciplinary design, interaction design, game design, pervasive games, myTHeme, design requirements, forces, clashes

Can be downloaded at http://www.cs.chalmers.se/~lundsus/publications.html

Denna post skapades 2006-09-25. Senast ändrad 2008-03-03.
CPL Pubid: 9283


Institutioner (Chalmers)

Institutionen för data- och informationsteknik, Datavetenskap, Interaction Design Collegium (Chalmers) (2005-2007)
Institutionen för data- och informationsteknik, datavetenskap, Interaction Design Collegium (GU) (2005-2007)


Industriell teknik och ekonomi

Chalmers infrastruktur