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Designing for participation in public knowledge institutions

Peter Dalsgård ; Christian Dindler ; Eva Eriksson (Institutionen för data- och informationsteknik, Datavetenskap (Chalmers))
ACM International Conference Proceeding of the 5th Nordic conference on Human-computer interaction: building bridges Vol. 358 (2008), p. 93-102.
[Konferensbidrag, refereegranskat]

We address the challenges facing designers of interactive technologies for public knowledge institutions such as museums, libraries and science centres. We argue that visitor participation is a key concern for these institutions and present a theoretical framework for understanding participation grounded in pragmatist philosophy. We then present design work carried out in three different settings, namely a museum, a combined aquarium and science centre, and a municipal library. Based on a discussion of these design cases, we offer six design considerations for designing for participation in public knowledge institutions.

Nyckelord: design cases, interaction design, knowledge, libraries, museums, pragmatism, public institutions, theory



Denna post skapades 2008-12-11. Senast ändrad 2016-08-17.
CPL Pubid: 81168

 

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