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Digital myths and delusions: an approach to investigate interaction aesthetics

Hanna Landin (Institutionen för data- och informationsteknik, Interaktionsdesign (Chalmers))
Digital Creativity Vol. 19 (2008), 4, p. 217-232.
[Artikel, refereegranskad vetenskaplig]

Digital myths and delusions is here suggested as a way of working with interaction aesthetics of computational products. It is a critical design approach introducing alternative design proposals in three steps. In the first step we define myths and delusions of digital products restricting interaction and awareness. In the second step we introduce critical myth exposures reading, exposing, reviewing and demystifying the myths. In the third step we design 'transformers to explore design alternatives, i.e. we transform the myths by changing the design and the way the product is being presented in use. The aim is to question what counts as normal and intuitive with respect to all those everyday computational products we are getting more and more used to. Defining and questioning digital myths is here seen as one form of design critique.

Nyckelord: aesthetics of interaction; expressions of interaction; design methods; design critique; interaction design

Denna post skapades 2008-12-09. Senast ändrad 2009-12-04.
CPL Pubid: 80338


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Institutioner (Chalmers)

Institutionen för data- och informationsteknik, Interaktionsdesign (Chalmers) (2008-2010)


Information Technology

Chalmers infrastruktur