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Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments

Niklas Elmqvist ; Eduard Tudoreanu ; Philippas Tsigas (Institutionen för data- och informationsteknik, Nätverk och system, Datakommunikation och distribuerade system (Chalmers))
Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems p. 1769-1778 . (2008)
[Konferensbidrag, refereegranskat]

Motion constraints providing guidance for 3D navigation have recently been suggested as a way of offloading some of the cognitive effort of traversing complex 3D environments on a computer. We present findings from an evaluation of the benefits of this practice where users achieved significantly better results in memory recall and performance when given access to such a guidance method. The study was conducted on both standard desktop computers with mouse and keyboard, as well as on an immersive CAVE system. Interestingly, our results also show that the improvements were more dramatic for desktop users than for CAVE users, even outperforming the latter. Furthermore, the study indicates that allowing the users to retain local control over the navigation on the desktop platform helps them in familiarizing themselves with the 3D world.

Nyckelord: evaluation, motion constraints, navigation aids, navigation assistance, navigation guidance

Denna post skapades 2008-04-08. Senast ändrad 2008-04-08.
CPL Pubid: 69936