CPL - Chalmers Publication Library
| Utbildning | Forskning | Styrkeområden | Om Chalmers | In English In English Ej inloggad.

Fast Precomputed Ambient Occlusion for Proximity Shadows

Mattias Malmer ; Fredrik Malmer ; Ulf Assarsson (Institutionen för data- och informationsteknik, Datorteknik (Chalmers)) ; Nicolas Holzschuch
Journal of Graphics Tools Vol. Vol 12 (2006), 2, p. 59-71.
[Artikel, refereegranskad vetenskaplig]

Ambient occlusion is used widely for improving the realism of real-time lighting simulations. We present a new method for precomputed ambient occlusion, where we store and retrieve unprocessed ambient occlusion values in a 3D grid. Our method is very easy to implement, has a reasonable memory cost, and the rendering time is independent from the complexity of the occluder or the receiving scene. This makes the algorithm highly suitable for games and other real-time applications.

Denna post skapades 2008-01-14.
CPL Pubid: 66467


Läs direkt!

Länk till annan sajt (kan kräva inloggning)

Institutioner (Chalmers)

Institutionen för data- och informationsteknik, Datorteknik (Chalmers)



Chalmers infrastruktur