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Creating and Exploring Huge Parameter Spaces: Interactive Evolution as a Tool for Sound Generation

Palle Dahlstedt (Institutionen för tillämpad informationsteknologi (GU) ; Sektionen för arkitektur)
Proceedings of the International Computer Music Conference. Habana, Cuba: Instituto Cubano de la Musica, and San Francisco, CA: International Computer Music Association. p. 235-242. (2001)
[Konferensbidrag, refereegranskat]

In this paper, a program is presented that applies interactive evolution to sound generation, i.e., preferred individuals are repeatedly selected from a population of genetically bred sound objects, created with various synthesis and pattern generation algorithms. This simplifies aural exploration of huge synthesis parameter spaces, and presents a possibility for the sound artist to create new sound engines customized for this kind of creation and exploration – sound engines too complex to control in any other way. Different sound engines are presented, together with a discussion of compositional applications. It is also shown how this technique can be used to simplify sound design in standard hardware synthesizers, a task normally avoided by most musicians, due to the required amount of technical understanding.

Nyckelord: interactive evolution, genetic algorithms, music composition, sound design, sound synthesis



Denna post skapades 2007-10-30. Senast ändrad 2013-08-05.
CPL Pubid: 59128

 

Institutioner (Chalmers)

Institutionen för tillämpad informationsteknologi (GU) (GU)
Sektionen för arkitektur (1964-2004)

Ämnesområden

Datavetenskap (datalogi)
Musikvetenskap

Chalmers infrastruktur