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Real-Time 3D Hand Interaction: Single Webcam Low-Cost Approach

Florin Duca (Institutionen för data- och informationsteknik (Chalmers)) ; Jonas Fredriksson (Institutionen för data- och informationsteknik (Chalmers)) ; Morten Fjeld (Institutionen för data- och informationsteknik, Datavetenskap, Interaction Design Collegium (Chalmers))
IEEE VR 2007 Workshop on Trends and issues in Tracking for Virtual Environments (0945-0807). p. 1-5. (2007)
[Konferensbidrag, refereegranskat]

The purpose of this project is to create a library that will allow its users to control 3D applications by using one or both of their hands. The final product could easily be incorporated into 3D applications, each customized to utilize a set of poses. Even though off-the-shelf motion capture gloves have reached lower prices in recent years, they are still expensive for home users. The algorithm suggested is based only on a single webcam combined with coded palm and fingers. Users should be able to code one or more of the fingers. One webcam is still somewhat constraining as two should ideally be used for 3D mapping of the hand, but by additionally using palm and finger coding we can greatly improve precision and, most importantly, reduce the processing power required for feasible real-time 3D interaction.

Denna post skapades 2007-05-09. Senast ändrad 2015-02-26.
CPL Pubid: 41426


Institutioner (Chalmers)

Institutionen för data- och informationsteknik (Chalmers)
Institutionen för data- och informationsteknik, Datavetenskap, Interaction Design Collegium (Chalmers) (2005-2007)



Chalmers infrastruktur