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Factors influencing flow of object focussed collaboration in collaborative virtual environments

David Roberts ; Ilona Heldal (Institutionen för teknikens ekonomi och organisation, Teknik och samhälle) ; Robin Wolff ; Oliver Otto
Virtual Reality (1359-4338 ). Vol. 10 (2006), 2, p. 119-133.
[Artikel, refereegranskad vetenskaplig]

Creativity is believed to be helped by an uncluttered state of mind known as flow and as the trend grows towards less immersive displays to produce an uncluttered workplace, we ask the question “Does immersion matter to the flow of distributed group work?”. The aim of this work is to study the impact of level of immersion on workflow and presence during object focussed distributed group work, and to discuss the relevance of these and other factors to supporting flow and creativity. This is approached through a comprehensive literature survey and significant new results. The study attempts to introduce a breadth of factors and relationships as opposed to proving a hypothesis and thus takes a wide qualitative rather than deep quantitative approach to testing and analysis.



Denna post skapades 2007-01-16. Senast ändrad 2013-06-19.
CPL Pubid: 25670

 

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Institutioner (Chalmers)

Institutionen för teknikens ekonomi och organisation, Teknik och samhälle (2005-2016)

Ämnesområden

Information Technology

Chalmers infrastruktur