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StringForce: A Forced Collaborative Interaction Game for Special Education

Wolmet Barendregt ; Peter Börjesson ; Eva Eriksson (Institutionen för data- och informationsteknik (Chalmers)) ; Olof Torgersson
Proceedings of the 2017 Conference on Interaction Design and Children (IDC '17) p. 713-716. (2017)
[Konferensbidrag, refereegranskat]

In this paper, we present the forced collaborative interaction game StringForce. StringForce is developed for a special education context to support training of collaboration skills, using readily available technologies and avoiding the creation of a "mobile bubble". In order to play StringForce two or four physically collocated tablets are required. These tablets are connected to form one large shared game area. The game can only be played by collaborating. StringForce extends previous work, both technologically and regarding social-emotional training. We believe StringForce to be an interesting demo for the IDC community, as it intertwines several relevant research fields, such as mobile interaction and collaborative gaming in the special education context.



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Denna post skapades 2017-06-29.
CPL Pubid: 250219

 

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Institutioner (Chalmers)

Institutionen för tillämpad informationsteknologi (GU) (GU)
Institutionen för data- och informationsteknik (Chalmers)
Institutionen för data- och informationsteknik, datavetenskap (GU) (GU)

Ämnesområden

Informations- och kommunikationsteknik
Data- och informationsvetenskap
Människa-datorinteraktion (interaktionsdesign)

Chalmers infrastruktur