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Efficient Stereoscopic Rendering of Building Information Models (BIM)

Mikael Johansson (Institutionen för bygg- och miljöteknik, Construction Management)
Journal of Computer Graphics Techniques (JCGT) (2331-7418). Vol. 5 (2016), 3, p. 1-17.
[Artikel, refereegranskad vetenskaplig]

This paper describes and investigates stereo instancing — a single-pass stereo rendering technique based on hardware-accelerated geometry instancing — for the purpose of rendering building information models (BIM) on modern head-mounted displays (HMD), such as the Oculus Rift. It is shown that the stereo instancing technique is very well suited for integration with query-based occlusion culling as well as conventional geometry instancing, and it outperforms the traditional two-pass stereo rendering approach, geometry shader-based stereo duplication, as well as brute-force stereo rendering of typical BIMs on recent graphics hardware.

Nyckelord: BIM, Real-time rendering, GPU, HMD



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Denna post skapades 2016-09-02.
CPL Pubid: 241207