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Babble, exploring how digital technology can enhance children's understanding of multilingualism and its value

Annalisa Casati (Institutionen för tillämpad informationsteknologi (Chalmers)) ; Samuelsson Gamboa Mafalda (Institutionen för tillämpad informationsteknologi (Chalmers)) ; Oscar Nygren (Institutionen för tillämpad informationsteknologi (Chalmers)) ; Sebastian Sylvan (Institutionen för tillämpad informationsteknologi (Chalmers))
Proceedings of SIDeR’16 – student interaction design research conference (2016)
[Konferensbidrag, refereegranskat]

An increasing part of the global population is migrating into diverse locations and generating a wider amount of third culture children that face not only different habits but also the complexity of dealing with multiple languages on a daily basis. The focus of this research is to create a digital application for multilingual children between ages 3 and 7. The concept developed is Babble, a digital game where children collaborate using their different languages. This paper is a document of the development process, including research and evaluation through three workshops, where 8 children participated. The results presented will point at some promise for using digital technology to develop a deepened appreciation of the children’s own language skills.

Nyckelord: Children and technology, learning game

Denna post skapades 2016-03-10. Senast ändrad 2016-03-10.
CPL Pubid: 233008


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