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Game Ethics - Homo Ludens as a Computer Game Designer and Consumer

Gordana Dodig-Crnkovic (Institutionen för tillämpad informationsteknologi (Chalmers) ; Institutionen för tillämpad informationsteknologi (GU)) ; Thomas Larsson
International Journal of Information Ethics Special Issue on The Ethics of EGames Vol. 4 (2005), 12, p. 19-23.
[Artikel, refereegranskad vetenskaplig]

Play and games are among the basic means of expression in intelligent communication, influenced by the relevant cultural environment. Games have found a natural expression in the contemporary computer era in which communications are increasingly mediated by computing technology. The widespread use of e-games results in conceptual and policy vacuums that must be examined and understood. Humans involved in design-ing, administering, selling, playing etc. computer games encounter new situations in which good and bad, right and wrong, are not defined by the experience of previous generations. This article gives an account of the historical necessity of games, the development of e-games, their pros- and cons, threats and promises, focusing on the ethical awareness and attitudes of game developers.

Nyckelord: Game Ethics, Computer Game Design Education, Values



Denna post skapades 2016-03-01.
CPL Pubid: 232559

 

Institutioner (Chalmers)

Institutionen för tillämpad informationsteknologi (Chalmers)
Institutionen för tillämpad informationsteknologi (GU) (GU)

Ämnesområden

Data- och informationsvetenskap

Chalmers infrastruktur