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A proposed Hardware-Software architecture for virtual reality in industrial applications

Francesco Chionna ; Piero Cirillo ; Vito Palmieri ; Mauro Bellone (Institutionen för tillämpad mekanik, Fordonsteknik och autonoma system)
Lecture Notes in Computer Science - 2nd International Conference on Augmented and Virtual Reality (0302-9743). Vol. 9254 (2015), p. 287-300.
[Konferensbidrag, refereegranskat]

Increase the level of interaction with CAD engines constitutes a challenging problem for industries such as aerospace and automotive which require high degree of details inspection during the design process. A high level of interaction can be provided using immersive virtual environments. However, the use of virtual reality for industrial applications introduces a number of problems since interaction requires tracking systems but also the design of user-friendly 3D interfaces. Our work aims to develop a cost-effective hardware/software VR platform which increases the level of interaction, interfacing with the most common CAD engines. On one hand, the realization of such a complex platform requires high performance devices. On the other hand, industrial applications require reliable and cost-effective solutions and, for this reason, the presented platform features a novel solution for the accurate hand tracking which combines a depth camera and the WiiRemote in this concern.

Nyckelord: Computer aided design, Computer graphics, Software engineering, Virtual reality

Denna post skapades 2015-11-24. Senast ändrad 2016-03-22.
CPL Pubid: 226243


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Institutioner (Chalmers)

Institutionen för tillämpad mekanik, Fordonsteknik och autonoma system



Chalmers infrastruktur