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Using 3D Audio Guidance to Locate Indoor Static Objects

Samuel Sandberg ; Calle Håkansson ; Niklas Elmqvist (Institutionen för data- och informationsteknik, Datavetenskap (Chalmers)) ; Philippas Tsigas (Institutionen för data- och informationsteknik, Datavetenskap (Chalmers)) ; Fang Chen (Institutionen för data- och informationsteknik, Datavetenskap, Interaction Design Collegium (Chalmers))
50th Annual Meeting of the Human Factors and Ergonomics Society, HFES 2006; San Francisco, CA; United States; 16 October 2006 through 20 October 2006 (2006)
[Konferensbidrag, refereegranskat]

Is 3D audio an interesting technology for displaying navigational information in an indoor environment? This study found no significant differences between map- and 3D audio navigation. The user tasks tested involved finding objects in a real office environment. In order to conduct the study, a custom-made 3D audio system was built based on a public-domain HRTF-library to playback 3D sound beacons through a pair of earphones. Our results indicate that 3D audio is indeed a qualified candidate for navigation systems, and may be especially suitable for environments or individuals where vision is obstructed, insufficient, or unavailable. The study also suggests that special cues should be added to the pure spatial information to emphasize important information.

Nyckelord: 3D audio, headphones, head tracker, HRTF, navigation, wearable, auditive display, audio perception, RTLS, user study



Denna post skapades 2006-08-25. Senast ändrad 2016-05-19.
CPL Pubid: 21529

 

Institutioner (Chalmers)

Institutionen för data- och informationsteknik, Datavetenskap (Chalmers)
Institutionen för data- och informationsteknik, Datavetenskap, Interaction Design Collegium (Chalmers) (2005-2007)

Ämnesområden

Datalogi

Chalmers infrastruktur