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The Bunny in the Box - Designing a Digital Practice Pet for Children

Johanna Glembo (Institutionen för tillämpad informationsteknologi (Chalmers)) ; Mylène Mengual (Institutionen för tillämpad informationsteknologi (Chalmers))
Proceedings of SIDeR’15 – student interaction design research conference (2015)
[Konferensbidrag, refereegranskat]

Testing young children’s ability to relate to and take care of an animal - before actually having a real one on hand - is a desirable idea, but is it possible? The concept of “the bunny in the box” relies on creating the feeling that there is an actual pet present, using current technology and electronics (a tablet, vibrations, sound, LED lights, etc.) without the children being able to see an actual animal. Children were involved throughout the whole process, from co-design to evaluation, and their behaviour towards the bunny were observed. They reacted positively to its requests, and were able to take care of it as well as remembering the encounter for a long time period afterwards. The paper presents and analyses the design process and the prototyping sessions.

Denna post skapades 2015-03-17. Senast ändrad 2015-03-17.
CPL Pubid: 213941


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