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Lantern in the Dark - Exploring Collocated Interactions

Christian Carlsson (Institutionen för tillämpad informationsteknologi (Chalmers)) ; Mylène Mengual (Institutionen för tillämpad informationsteknologi (Chalmers)) ; Axel Pelling (Institutionen för tillämpad informationsteknologi (Chalmers))
proceedings of SIDeR’15 – student interaction design research conference (2015)
[Konferensbidrag, refereegranskat]

Touch devices started to play a prominent role in in 2007 with the release of the first iPhone. The activities involving a smart device include long distance communications, individual work or game and collaborations on a single display. However, the area of collocated interactions between devices has been left almost unexplored. A board game, Lantern in the Dark, was created using mobile phones as physical building blocks in a collocated environment in order to explore a virtual area. The results show that people quickly overcame the difficulty of the new interaction and even built strategies around it.

Denna post skapades 2015-03-11. Senast ändrad 2015-03-11.
CPL Pubid: 213685


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Institutioner (Chalmers)

Institutionen för tillämpad informationsteknologi (Chalmers) (2003-2017)


Människa-datorinteraktion (interaktionsdesign)

Chalmers infrastruktur