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Limiting trial and error: Introducing a systematic approach to designing clutching

Pawel W. Woźniak (Institutionen för tillämpad informationsteknologi, Interaktionsdesign (Chalmers)) ; Morten Fjeld (Institutionen för tillämpad informationsteknologi, Interaktionsdesign (Chalmers)) ; S. Zhao
2nd International Symposium of Chinese CHI, Chinese CHI 2014; Toronto, ON; Canada; 26 April 2014 through 27 April 2014 p. 35-39. (2014)
[Konferensbidrag, refereegranskat]

When designing new interfaces we are likely to be confronted with the problem of clutching - -creating a way to switch between engaged and disengaged input modes. Using constraint analysis we propose a systematic approach for designing clutching. Based upon Buxton's three-state model, we introduce a design procedure for determining optimal clutching mechanisms. Using this procedure, designers of future interfaces can benefit from reduced time for trial-and-error in clutching design, since key candidates for clutching mechanisms can now be quickly identified. Through a case study of clutching for pen tilt input, we show how our method can be applied to a concrete design task. © 2014 ACM.

Nyckelord: clutching , design procedure , input channels



Denna post skapades 2014-07-23. Senast ändrad 2016-06-28.
CPL Pubid: 200674

 

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