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Educational methods for teaching vocational knowledge in a virtual environmen

Bertil Gustafsson (Institutionen för produkt- och produktionsutveckling)
Proceedings of IFAC:s 8th Symposium on Automated Systems Based on Human Skill and Knowledge (2003)
[Konferensbidrag, refereegranskat]

A conceptual model for a computer based educational game for the training of assembly work in the automotive industry is presented. The prospects of succeeding to achieve the necessary educational quality are discussed. One conclusion is that it is not economically feasible today to implement and maintain such an advanced concept. An alternative learning form for the required needs is presented - an educational venture to develop Visual Process Instructions together with individual plans for human resource development including parallel training for a professional career after the period of being an assembly worker.

Nyckelord: Assemblers, Automotive, Education, Game theory, Knowledge representation, Knowledge transfer, Learning, Training, Work organization.

Denna post skapades 2006-08-28.
CPL Pubid: 19325


Institutioner (Chalmers)

Institutionen för produkt- och produktionsutveckling


Pedagogiskt arbete
Teknik och social förändring

Chalmers infrastruktur