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Toying with time: Considering temporal themes in interactive artifacts

Sus Lundgren (Institutionen för tillämpad informationsteknologi (Chalmers))
Conference on Human Factors in Computing Systems - Proceedings p. 1639-1648. (2013)
[Konferensbidrag, refereegranskat]

This paper argues that there is a value in deliberately and systematically exploring potential temporal behaviors of an interactive artifact, either as a means to add new functions, or to change the interaction with it. An improved version of Temporal Themes [23] - a vocabulary describing how software can "use" time or sequences of events - will be presented, alongside a series of design cases. These exemplify how adding or changing temporal themes in existing applications can enhance functionality and/or interaction. Moreover, the cases also serve as a basis for a discussion of the issues coupled to temporality, control and interaction strategies. Finally, a design approach with focus on temporal aspects is outlined. As a result, the paper opens up for a more conscious use of time and temporality in interaction design.

Nyckelord: Design method, Interaction design, Temporal themes, Temporality, Time

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Denna post skapades 2013-11-19. Senast ändrad 2014-04-11.
CPL Pubid: 187029


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