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Motor learning in a mixed reality environment

Alexandru Dancu (Institutionen för tillämpad informationsteknologi (Chalmers))
NordiCHI 2012: Making Sense Through Design - Proceedings of the 7th Nordic Conference on Human-Computer Interaction, Copenhagen;14 through17 October 2012 p. 811-812. (2012)
[Konferensbidrag, refereegranskat]

The traditional method for acquiring a motor skill is to focus on ones limbs while performing the movement. A theory of motor learning validated during the last ten years is contradicting the traditional method. The new theory states that it is more beneficial to focus on external markers outside the human body and predicts acquiring the motor skill better and faster. Using a mixed reality environment, we tested if the new motor learning approach is also valid using a virtual trainer and virtual markers.

Nyckelord: Coaching movement, Gaming technology, Kinect, Markers, Motor learning, Natural interface, Ogre, Openni, Post-stroke rehabilitation, Voice instructions

Denna post skapades 2013-01-18. Senast ändrad 2015-02-24.
CPL Pubid: 171579


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