CPL - Chalmers Publication Library
| Utbildning | Forskning | Styrkeområden | Om Chalmers | In English In English Ej inloggad.

Real-Time Multiple Scattering using Light Propagation Volumes

Markus Billeter (Institutionen för data- och informationsteknik, Datorteknik (Chalmers)) ; Erik Sintorn (Institutionen för data- och informationsteknik, Datorteknik (Chalmers)) ; Ulf Assarsson (Institutionen för data- och informationsteknik, Datorteknik (Chalmers))
Proceedings - I3D 2012: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. 2012 16th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2012, Costa Mesa, CA, 9-11 March 2012 p. 119-126. (2012)
[Konferensbidrag, refereegranskat]

This paper introduces a new GPU-based, real-time method for rendering volumetric lighting effects produced by scattering in a participating medium. The method includes support for indirect illumination by scattered light, high-quality single-scattered volumetric shadows, and approximate multiple scattered volumetric lighting effects in isotropic and homogeneous media. The method builds upon an improved propagation scheme for light propagation volumes. This scheme models scattering according to the radiative light transfer equation during propagation. The initial state of the light propagation volumes is based on single-scattered light identified with shadow maps; this allows generation of a high quality initial distribution of radiance. After propagation, the resulting distribution is used as a source of diffuse light during rendering and is also ray marched for volumetric effects from multiple scattering. Volumetric shadows from single-scattered light are rendered separately. We compare the new method to single-scattered volumetric shadows produced by contemporary techniques, plain light propagation volumes (which this new method extends), and a simple composition thereof.

Nyckelord: light propagation volumes, real time, scattering


http://graphics.ics.uci.edu/I3D2012/papers.php http://www.cse.chalmers.se/~billeter/pub/scatter/index.html



Denna post skapades 2012-03-23. Senast ändrad 2017-10-03.
CPL Pubid: 156140

 

Läs direkt!


Länk till annan sajt (kan kräva inloggning)


Institutioner (Chalmers)

Institutionen för data- och informationsteknik, Datorteknik (Chalmers)

Ämnesområden

Datorteknik
Övrig informationsteknik

Chalmers infrastruktur

Relaterade publikationer

Denna publikation ingår i:


Real-Time GPU Techniques for Advanced Lighting Phenomena