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Sound Texture Synthesis Using an Overlap-Add/Granular Synthesis Approach

Martin Fröjd (Institutionen för data- och informationsteknik (Chalmers)) ; A. Horner
Journal of the Audio Engineering Society (1549-4950). Vol. 57 (2009), 1-2, p. 29-37.
[Artikel, refereegranskad vetenskaplig]

Texture synthesis, commonly used for graphics, can he applied to sound textures. A real-time capable overlap-add method for sound texture synthesis is described. The method performs significantly better than previous, more complex methods for many types of sounds, It is especially well suited to sounds with a random character. The results suggest that better textures can be achieved using longer scales of granularity than used previously.

Denna post skapades 2010-02-26.
CPL Pubid: 115644


Institutioner (Chalmers)

Institutionen för data- och informationsteknik (Chalmers)


Information Technology

Chalmers infrastruktur