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From CAD to VR – focusing on urban planning and building design.

Mattias Roupé (Institutionen för byggteknik - Chalmers Lindholmen) ; Mikael Johansson (Institutionen för byggteknik - Chalmers Lindholmen)
AVR III Conference and Workshop, Chalmers, Gothenburg, Sweden, May 27-28 (2004)
[Konferensbidrag, refereegranskat]

The Virtual Reality (VR) technique appears to have a bright future even if its commercial use has not developed as expected. One of the reasons why VR has not yet succeeded on the market is the enormous cost and time of developing the models. Our experience is that the creation of the existing surroundings and terrain take up to much time of each such project. In this paper we are presenting a technique and software, MrViz, developed in-house based on Open Scene Graph for generating existing surroundings and terrain. The creation is automatically generated from the 3D information in The City Planning Authority 3D GIS database and aerial photos. Implementation problem of VR with the current building design process are also been discussed.

Nyckelord: Virtual Reality, VR, Building design, Urban planning, Terrain

Denna post skapades 2009-11-19. Senast ändrad 2017-06-28.
CPL Pubid: 101876


Institutioner (Chalmers)

Institutionen för byggteknik - Chalmers Lindholmen (1999-2004)


Annan samhällsbyggnadsteknik

Chalmers infrastruktur